Trentham Camp Golf Club

Rules of Golf

Etiquette

Types of Game

Slow Play

Handicaps

17th Green

Types of Play

Basic Types of Play

Off The Stick

Gross score counts

Stroke Play/Medal

Net Score - Gross score minus Handicap

Stableford

You get points for each hole.

  • Net Albatross 5 Points
  • Net Eagle 4 Points
  • Net Birdie 3 Points
  • Net Par 2 points
  • Net Bogey 1 Point
  • Your net score on each hole is dependant on your handicap. If a golfer with a handicap of 0 pars the hole, they will get two points. If a golfer with an 18 handicap pars the hole they will get three points as they get an extra stroke on each hole. A golfer of 36 handiap will get four points.

    Your Handicap is distributed evenly amongst the holes. If your Handicp isn't 0, 18 or 36, the lower stroke (harder) holes get more of your handicap. E.g if your handicap is 19, you will get 1 stroke on all holes except for Stroke-Hole 1 where you will get two strokes. If your handicap is 35, you will get 2 strokes on all holes except for Stroke-Hole 18 where you will get one stroke.

    Par

    You either win holes or lose holes according to your score and handicap

  • More than net par = loss (-)
  • Net par = half (0)
  • Less than net par = win (+)
  • To get your score, you add up all the wins and subtract all the losses. Halfs aren't counted.

    More Types of Play

    Foursomes

    Partners play alternate shots. Tee off alternate tees. Half combined handicap.

    American Foursomes

    Both players play tee shots at each hole, then play second stroke with their partner's ball. One ball is then selected and play proceeds as Foursomes with the owner of the ball selected playing the third stroke. Half combined handicap.

    Canadian Foursomes

    Partners. Both tee off at each tee, then select ball to play. Play alternate shots. Half combined handicap.

    American Greensomes (Aso known as 2-stroke Canadian)

    Partners. Both play two shots each, then select ball to play. Play alternate shots. Half combined handicap.

    Ambrose

    Select own team. (Either 6 or 4 players, as decided by the committee) All players tee off. Best ball selected. Other players drop within one club length of this ball. All players then play a shot. Continue until a ball is on the green. Mark ball 15cm either side of marker. Combined handicap divided by ten.

    Royal Ambrose

    Teams of four. All tee off and then best ball selected. Next shot played by the other three players. Repeat until hole is completed. Player putting out does not tee off at the next hole.

    Nassau

    Best 1st nine holes. Best 2nd nine holes. Best 18 holes.

    Four Ball Best Ball (4BBB)

    Partners. Best each hole.

    Four Ball Best Ball Stableford

    Partners. Best stableford on each hole.

    Bisque Par/Stableford

    Player uses strokes on whichever hole player wishes. Decision made before next tee-off.

    Yellow Ball - Stableford

    Teams of four. Each player must play four holes as yellow ball player. Yellow ball player must be nominated before teeing off. The yellow ball player doubles their stableford points. Best three scores count for hole played.

    Shootout

    Five qualifying rounds. Best 4 cards to count.

    Mixed Shootout

    Mens and ladies shootout qualifyers will be paired together. Their names drawn out of a hat.

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